The continuous thumping of the bass plays off the factory setting where you battle Smithy, and there are small parts that hint at Smithy’s madness. It implies that just because Smithy doesn’t fight on the frontlines, it doesn’t mean he’s a weakling. The organs that start us off get you right into that moment of terror. Smithy is the one who has been creating all of the weapons (as his name might imply), so when you finally confront him, it’s a big moment. Second of all, this track is one of the default songs that I think of when I am told to imagine a final battle song. There are plenty of amazing final boss themes, so I don’t wish to belittle any others. First of all, if I made it sound like that, I apologize. These mark the three Nobuo Uematsu songs that Yoko Shimomura arranged for use in the game, and they’re used to great effect.īack in the Chrono Trigger post, a made it seem that World Revolution was the end-all and be-all of final battle themes. All this happens while the original Final Fantasy theme plays in the background. He breaks the fourth wall, mentioning that if he and Mario had met each other in a different time or game, they could have been friends. When you finished your battle with him, a modified version of the Final Fantasy victory fanfare played and then Mario has a conversation with Culex. From the detailed spritework and characteristics that anyone who played a Final Fantasy game for the SNES would have identified him as such.Ĭulex was just a beast of a fight. This is a slightly remixed boss theme of the one from Final Fantasy IV, and the first time I saw Culex, I had no idea that he was from that franchise. Culex approaches you as a smallish sprite and in true Final Fantasy fashion, turns out to look like this:Ĭulex is the hardest boss in the game and is a crossover character from no specific Final Fantasy in particular. After you unlock a door in Monstro Town with the Shiny Stone, you step inside, but instead of a house, you’re in an empty void of time and space. We’re going to take a pit stop in our journey here with a look at the boss theme of one of the two optional bosses in SMRPG: Culex. So I have many choices, but I’ll try and only pick the songs that have the most significance to me. As per most RPGs, the soundtrack covers a lot of ground and presents the themes of many different characters and areas. She used some arrangements of Koji Kondos original Mario music and about 3 songs from Nobuo Uematsu (since this game was made in part by Squaresoft). Yoko Shimomura (who did the music for Street Fighter II) is in the wheelhouse for Super Mario RPG. I even called him to ask the name of a boss instead of Google. When it did come out, we were ecstatic and it’s one of the few games that Andrew and I have the exact same memories of. This game was the game to buy when it came out, and my brother and I were more than willing to work outside in the yard in order to earn money to get the game. We explored the crazy world and characters, logging them into our memories for years to come. Though this wasn’t the case, I like to think that the overarching thought process stayed with my older brother and I as we played Super Mario RPG. When I saw this sword crash down and he named Smithy as the boss of the operation, it seemed clear that he was the big bad of the game. The title of today’s post reflects one of my first thoughts early on in the game. As always, a friendly reminder that this post may contain spoilers.
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